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Friday, September 14, 2018
Battlefield V demonstration shows the real differences Nvidia’s RTX 2080 can make.
Battlefield V demonstration shows the real differences Nvidia’s RTX 2080 can
make
Nvidia’s new RTX 2000 group of GPUs were created with ray tracing at heart, a making technique that allows real-time light reflections and cinematic effects in video games. While we’ve seen some specialized demonstrations of what's possible with ray tracing before, Nvidia’s Battlefield V demonstration previous this week really shows some impressive real life examples of the way the company’s RTX cards can make a notable difference in making games and make sure they are a bit more movie-like.
In the video (above) you can view a number of ray-traced reflections, which improve details and scenes in Battlefield V. Existing Display Space Representation techniques don’t allow game designers to reflection reflections in the manner ray tracing will, and Nvidia and Dice show Battlefield V with the ray-tracing both enabled and disabled showing off the variations to the player perspective.
Reflections from explosions are far more accurately rendered onto close by objects like cars, tanks, and even the bottom and troops in the WW2 first-person shooter game. Flames and explosions will also reveal from the metallic on guns or even diffuse in to the wooden elements of old guns in Battlefield V, because of the ray tracing support.
Ray tracing may be the biggest images jump in ten years, and we’re now waiting around to see how many programmers choose to support it in upcoming video games. Battlefield V, Assetto Corsa Competizione, Control, Enlisted, Justice, Atomic Center, JX3, MechWarrior 5: Mercenaries, Metro Exodus, ProjectDH, and Shadow of the Tomb Raider shall all support ray tracing, with lots of others assisting Nvidia’s new DLSS making technique that is area of the new RTX system.
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